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TF2


mademan
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server.cfg base file for ya, I still remember how to do this, when my friends and me tried to do this and overclocked his old PC ;)

// Team Fortress 2 Server Configuration File, To be used with TF2 only!// Server Namehostname "Team Fortress 2"// Rcon Cvarsrcon_password "" //Set's remote control passwordsv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authenticationsv_rcon_log 1 //Enable/disable rcon logging.sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being bannedsv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being bannedsv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications// Server Passwordsv_password "" // Password protects server// Server Cvarsmp_allowspectators 1 //Toggles whether the server allows spectator mode or notmp_autocrosshair 0mp_autoteambalance 1 //Toggles server autoteambalancemp_bonusroundtime 5 //Time in seconds after round win until round restartsmp_chattime 5 //amount of time in seconds players can chat after the game is overmp_decals 1mp_defaultteam 1mp_disable_autokick 1 //Prevents a userid from being auto-kickedmp_enableroundwaittime 1 //Enable timers to wait between rounds.mp_fadetoblack 0 //fade a player's screen to black when he diesmp_falldamage 5 //Amount of damage players sustains from a fallmp_flashlight 0 //Toggles flashlight on or offmp_footsteps 1 //Toggles footsteps on or offmp_forcecamera 0 //Restricts spectator modes for dead playersmp_forcerespawn 0mp_forcerespawnplayers 1 //Force all players to respawn.mp_forcewin 1 //Forces team to winmp_fraglimit 0mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the gamemp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)mp_maxrounds 10 //max number of rounds to play before server changes mapsmp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.mp_time_between_capscoring 5 //Delay between scoring of owned capture points.mp_timelimit 20 //game time per map in minutesmp_winlimit 10 //Max number of rounds one team can win before server changes mapssv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.sv_allowdownload 1 //Allow clients to download filessv_allowupload 1 //Allow clients to upload customizations filessv_alltalk 0 //Players can hear all other players, no team restrictionssv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.sv_cheats 0 //Allow cheats on serversv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.sv_consistency 1 //Whether the server enforces file consistency for critical filessv_contact "" //Contact email for server sysopsv_downloadurl "" //Location from which clients can download missing filessv_enableoldqueries 1 //Enable support for old style (HL1) server queriessv_pausable 0 //Is the server pausable.// Lan or internet play, Server region cvarssv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world//server Loggingsv_log_onefile 0 //Log server information to only one file.sv_logbans 1 //Log server bans in the server logs.sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)sv_logecho 0 //Echo log information to the console.sv_logfile 1 //Log server information in the log file.sv_logflush 0 //Flush the log file to disk on each write (slow).sv_logsdir "logs" //Folder in the game directory where server logs will be stored.//Server Ratessv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimitedsv_maxreplay 2 //Maximum replay time in secondssv_maxupdaterate 100 //Maximum updates per second that the server will allowsv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimitedsv_minupdaterate 30 //Minimum updates per second that the server will allow
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No you Evo lol,but nice
Also:

// Server Name
hostname "Team Fortress 2"

 

Hostname should be RenCorner Team Fortress Server or something like that :P

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