ice187dna

Server Updates

61 posts in this topic

3rd August 2015.

 

Server is now updated to 192.0

Server port now has been altered from 64.31.41.114:7777 to 64.31.41.114:8020

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4th August 2015.

 

Testing with the player stats so that water, health, food and damage don't go down as fast as previous, they have been slightly increased. Again this is subject to testing to get the balance correct.

Added the server to Gametracker.com

Slightly increased the respawn of trees, rocks, plants.

Increased the following dinos:

 

Ankylosaurus

Argentavis.

Dodos.

Mammoth.

Stegosaurus.

and everyone's favourite Tyrannosaurus.

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There's mammoths? Get rid of everything else and make it all mammoths all the time :D

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5th August 2015.

 

Set the players stats back to normal so that it looks more realistic.

 

Increased the amount of dinos:

 

Megalodon (Sharks)

 

 

Reduced the amount of dinos:

 

Carbonemy (Turtles)

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8th - 10 August 2015.

 

Updated Ark to version 195.2 however this version has now stopped the 'gamma' command from working in game. Will have to wait for the next patch/update and hopefully this will be fixed.

 

Increased dinos on the server:

 

Stegosaurus.

 

Changed the damage setting on the dinos to 0.75 instead of 1.0.

Tested the server announcement command in game.

 

 

ARK :SE official server update:

 

Released - 08 August 2015
 
Server-side Only Hotfix:
 
You can no longer upload or download Forcetamed creatures via ARK Tribute (Obelisks) that are not actually Tame-able. (i.e. Alpha predators)
Admin Forcetamed creatures that are not actually Tame-able are automatically destroyed upon map reloading. (i.e. Alpha predators)

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11th August 2015. 

 

Version 196.0

 

UnReleased - ETA : 11 August 2015
 
Server INI's option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times!
Added "Re-Fertilizer" item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it's close to structures (avoids the structure distance check, though wont' regrow if it's stuck 'within' a structure).
Added adjustable "Tethering" distance for non-dedicated multiplayer sessions (maximum distance from Host player)
Alpha predators damage vs Stone structures reduced by 80%
Alpha predators now tend to only appear inland / in mountainous regions
Alpha predators natural targeting range reduced by 40%, easier to deliberately avoid or escape from.
Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex)
Added option to disable specific Alpha predators ("NPC Replacements") on custom servers
Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.
Auto Turrets now target & shoot down enemy grenades (and any bullet weapon can shoot grenades to explode them now ;)
Replacing Structures doesn't do obstruction checks anymore (no more failures to replace)
PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled by default, and on official servers. Helps prevent OVP ammo wasting of auto turrets by repeatedly throwing suicidal players at them.

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19th Aug 2015.

 

Released - 18 August 2015
 
Max Player level raised to 80 and max player XP raised to 185,000
Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
AZERTY/Slovak Keyboard bindings now work
_THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward ;)
We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... :( . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want.
ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely :)
New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!
New Items: SCUBA Gear set. Heck yeah!
New option to use toggle-talk instead of push-to-talk
Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
Fixed a SpawnEgg() load crash some people were getting
Added a server-configurable chat spam interval
Fixed an issue with destroying wires causing destroying of attached objects
Fixed a color modifier brightness exploit
Made Omni Lamp brighter
Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
Lazarus Chowder now lasts 10 min instead of 15 min

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27th August 2015.

 

Some catch up on server updates.

 

201.1
 
Released - 19 August 2015
 
Reduced Gigantopithecus natural aggro range by 20%, and it'll no longer target wild animals -- only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!
Fixed SCUBA Goggles scaling/offset not matching heads
Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
Fixed interpolation of character when mounting/dismounting dino
 
201.2
 
Released - 19 August 2015
 
Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset.
IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either.
Scuba tank now slowly recovers your stamina if you are not moving in water.
 
201.3
 
Released - 19 August 2015
 
Fixed a server crash.
 
201.4
 
Released - 20 August 2015
 
You can no longer escape a bear trap by climbing a ladder
You can no longer paint/deface another team's structures in PvE
AutoTurrets will now shoot at Prone players
Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity)
Dolphins can be tamed again
cheat GiveAllStructure: gives every structure that's connected to the current chain to you.
cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region
cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region
 
201.5
 
Released - 21 August 2015
 
Floating-To-Valhalla Ragdolls fixed
Improved death-momentum calculation for ragdolls
Fixed inability to place C4's after placing rotational actors, or to place them on certain walls
Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc)

 

202.0
 
Released - 25 August 2015
 
New Creature: Doedicurus! You're gonna love his totally awesome special abilities, that go further than the Dossier -- let's just say, The Blue Blur might be making an appearance on ARK :)
New Item: Primitive Organic Automated Turret
New Item: Automatic Spray-Paint 'Gun'
Do a Barrell Roll! Ptero's can now unleash a devastating Barrell Roll Attack+Speed-Boost with the Crouch button ([C] by default)
Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos).
Prevent-Friendly-Fire option for PvE servers
Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly
Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug)
Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE
Whistles and other attached sounds now play properly when riding dinos
Emotes now work properly when riding dinos
Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it.
You can now attach electric generators to electric cables after placing cables, they will snap accordingly
Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container
Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water).
Fixed issues where you could erroneously create floating structures using fence foundations + pillars
The destruction time of eggs on the ground is now the same for all eggs, 30 min
Radio Engram exists again
Gigantopithecus now requires Survivor Level 40 to Tame. This is a stopgap for the eventual introduction of a non-violent Taming Skill.
 
202.1
 
Released - 25 August 2015
 
Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
Total Conversions are now listed at the bottom of the sessions list when not in a TC
Failure to join a TC (such as SotF) no longer results in two overlapping popups.
 
 
202.2
 
Released - 26 August 2015
 
Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
Total Conversions are now listed at the bottom of the sessions list when not in a TC
Failure to join a TC (such as SotF) no longer results in two overlapping popups
Fixed a crash that some singleplayers were getting after a load
Fixed another game-load crash case (associated with some Doedicurus functionality)
 
203.1
 
Released - 27 August 2015
 
203.1: Gates & Gate Foundations no longer get destroyed when attached to fence foundations (fence foundations are considered valid support for them now).
Falling vaults don't float on wires anymore and they can fall multiple times now
Sotf notifications now show up to 4 tribesmates on the tribe eliminated notification, if a sotf server is set to allow 4-player tribes.
Defaulted max tamed dinos to 5000 up from 3700
Blueprint cost overrides now are used correctly for reals.
Spraygun now uses paint up properly
Ptero now drops its carried character if it barrel rolls
Now craft-all is limited to 100 iterations to avoid craft-all spam stalls. convenient enough for now ;)
A dino that was ridden will now take fall damage once if it was unboarded in mid-air.
Door interaction shouldn't get stuck anymore on client
Player-level-up multipliers are now used properly when respawning
Ptero don't allow barrelrolling when encumbered
Torpored doedicurus will now exit ball-state properly
Glasses now correctly placed on doedicurus
All mammoth attacks now will harvest properly
Fixed a rare server crash involving pickupable structures (sleeping bags, turrets, etc)
Support for Giant Moon Meteor Extinction Event!

 

203.2
 
Released - 27 August 2015
 
203.2: Fixed client-side memory leak! (also helps perf!)
 
204.0
 
Released! - 28 August 2015
 
New Creature: Mesopithecus! This little buddy can ride on your shoulder and help you out of all sorts of scraps... ;)
Primitive Smoke Grenades
"Survival of the Fittest: Unnatural Selection" (game mode, Tournament begins Saturday)
Angled Roofs! Courtesy of MechanizedIT, thank you, you're the best!!
Max Tamed Dino cap on Official Servers properly raised to 5500
Species X Plants will now auto-heal properly, phew!
Folders on Engrams list stay visible correctly when re-opening Crafting Menu
Creating a Tribe while Taming a Dino no longer loses the Tame
Sarco buff
Fixed bug with limiting NPC's when using certain mods (i.e. bug would cause huge # of Plesios underwater)
Gigantopithecus can now manually harvest fiber

 

204.1

 

Released - August 29 2015
 
Fixed bug that was detaching carried Monkey on clients
Fixed randomish missing mod engrams
Fixed overspawning plesios in mods
Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions
 
205.0
 
Released - 30 August 2015
 
Fixed a server crash on startup (unversioned hotfix)
"Survival of the Fittest: Unnatural Selection" (Game Mode, Tournament... Ride the Dragon and Dominate the ARK!)
Survival of the Fittest servers can launch with "-gameplaylogging" commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records... :)
ARK Server Manager & ARK Remote now support Remote Management/Mod Installation of Linux Servers!

 

205.2

 

Released - August 30 2015
 
Argentavis/birds client-side landing is back to how to used to be. -- client-side only input change, you don't need to relaunch your servers.
Doedicurus can roll again now :) -- client-side only input change, you don't need to relaunch your servers.
 
205.3
Released - August 30 2015
 
'Unnatural Selection' Tournament Build!
Optionally launch with ?EnableDeathTeamSpectator=true (or EnableDeathTeamSpectator in [serverSettings] of INI) to allow non-admin SotF players to spectate attached to only their own living team members after death.
Fixed disappearing thrown Monkeys (we think)

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After all of the updates recently, as of last night we're at 205.3 version. 206.0

Edited by shaitan
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206.0 Updates 

 

Upcoming
 
Added Server PvP Auto Demolish options and PvE Auto Dino Unclaim options
GameUserSettings.ini
[serverSettings]
PvPStructureDecay=true
DisableDinoDecayPvE=false
PvEDinoDecayPeriodMultiplier=1.0
(or the commandline ?PvPStructureDecay=true, etc)
Added option for unofficial Servers to have all admin commands logged to chat, to help Admin trustworthiness. Clients can see whether the servers have this setting enabled in the Pause menu.
?AdminLogging=true
or
GameUserSettings.ini
[serverSettings]
AdminLogging=true
Significantly reduced Dino system memory overhead -- but the further fix of 50% memory reductions will come in subsequent update.
Extinction of the "Extinction Event" Servers
Session List now filters out Workshop mod games that are on incompatible Workshop mod version
Eliminated repeated "Installing Mod..." blips when at the main menu
New "Low Quality VFX" option makes rain and underwater cheaper. Will link up more effects in the future.
Fixed some incorrect structure damage type settings on metal/stone roofs/slopes
Fixed a case where you could get insta-killed when dismounting from your creature such as the Gigantopithecus
Dev Kit: Added capability for Total Conversions to use inherited PrimalGameData to stay in sync with live game.
Dev Kit: ALL editable variables are now automatically read/write exposed to Blueprint. Unlimited Power!!!!
 
206.2
 
Released - 3 September 2015
 
Fixed rain vfx particles staying on, becoming detached, not disabling , etc
Linux Voice Chat should now work :)
Fixed potential server crash
Fixed client crash with translated options UI
Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure
 
New Creature: Pachycephalosaurus!
New Item: Water Raft!
New Item: Scuba Pants, providing excellent hypothermic insulation, but only when in water.
New Item: Craftable "Amnesiac Soup" that resets all of your Engrams and Skill Points!
Paintings / Warpaints can now be saved, loaded, and shared! (they require the corresponding indicated amount of paint to apply, of course!) -- can someone make a Bitmap to ARKPaint converter now? ;)
Human and Dino Warpaint
Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥ brontos and plesios into mobile bases, build just about anything up from them! Build ladders to climb up onto them, whatever -- the possibilities are nearly endless!!! ;) We originally were gonna limit it to sleeping bags and turrets, but let's just go all-out and make it work with everything
Note: Plesio platform-saddle coming in future update v208.
 
 
 
 
 
207.0
 
Released - 11 September 2015
 
  • Driveable Dune Buggy Modding example (we'll let modders have the first crack at vehicles with this example :)
  • (also available for server admins to spawn for experiments, and so is the Dragon)
  • Scuba Torso Top included in Tank Item
  • Auto Anti Hack Banning (Speed currently, Aimbotting coming shortly): experimental server commandline option -antispeedhack
  • Ogg Music now plays on Mac and Linux (main menu, loading, spawning, etc)
  • New ServerSettings "DisablePvEGamma=true" option now prevents gamma changes in PvE
  • DestroyWildDinos cheat command, instantly destroys all Wild Dinos. Useful if you want to force repopulation of the ARK... sounds apocalyptic. Similarly, DestroyStructures
  • When placing a FenceFoundation/Wall/DoorFrame/GateFrame, you can now press the Use-Key to rotate them 180 degrees when snapped (i.e. to "flip" them)
  • Eliminated Server lag/stalling associated with clients that have poor connections getting a BUNCH of structures sent to them all at once
  • There's now an on-screen overhead icon when a Dino of yours is in range of one of your Troughs.
  • You can now place crop-plots on Structures
  • You can now name Refrigerators... Maltheus :)
  • 50% of the Inventory weight of a Monkey on your shoulder is now put on you ;)
  • Rocket Launcher no longer consumes 2 ammo per shot; only 1 ammo per shot now.
  • There are various new craftable dye colors including Cyan ;)
  • Fixed Claiming of dinos on PvE! (thankfully the timers are saved, was just an input issue)
  • Custom Chat bindings now work properly when menus are open
  • Fixed UI crash associated with "blueprint skins"
  • Server admins can now ban via SteamID when a player isn't currently connected

 

208.0
 
Released - 11 September 2015
 
  • Fixed some server crashes
  • Fixed issue with wall signs & activated powered electronics not attaching to platform structures
  • Fixed Brontos/Rafts getting pushed by structures built onto the them
  • Fixed invisible character materials after equipping armor in singleplayer/local play
  • Wild Dinos (i.e. Sharks etc) will no longer attack rafts
  • Fixed a save-painting crash
  • Fixed platform-attached climbing ladder funkyness
  • Fixed Torch/Fire Lights not being attached correctly on moving platforms
  • Rafts physics no longer get stuck underwater at low server fps
  • Platform saddles can no longer be colorized when structures are already placed on them (for now).
  • Fixed a client case where all saddle-platform structures could be detached depending on network payload order
  • You can no longer spawn at platform-saddled beds/sleeping-bags that are "thru"/near enemy structures
  • Brontos can now properly climb ramps / base on structures again
  • Rafts/Buggies (vehicles) no longer show "Feeding Trough" icon ;)
 
208.1
 
Released - 11 September 2015
 
  • Fixed Submersible Rafts ;)
  • Fixed Rafts that would end up underground at 50,50 (this should also retroactively fix any which had that occur)
  • Fixed Ladder funkyness underground
  • Fixed being teleported by flyer carrying you onto a platform saddle
  • Fixed platform-saddled structure spawn VFX erroneously playing when first coming into view on a client
  • Fixed case where Pachy could send you flying verrrry high if knocked you unconscious
  • Fixed Crop Plot Fertilizer to be properly consumed all the way to zero and destroyed.
  • You no longer get booted from the driver seat of a Raft when there are structures near/on it.
208.3
 
Released - 12 September 2015
 
  • Fixed "Survival of the Fittest" Server crash
  • Fixed inaccuracy on clients display of "Repair" cost (where it would show tooltip for a Structure as needing repair but it wouldn't actually need repair).
 
209.0
 
Released - 13 September 2015
 
  • Pachy will now collide with each other, and their torpor inducement has been buffed about 20%
  • You can now paint doors again
  • Compass is now oriented properly when riding a Dino
  • Rafts can't starve anymore
  • AI Dinos won't try to harvest unharvestable resources anymore (i.e. too-large rocks etc)
  • User Config values shouldn't get clobbered anymore
  • Respawning at Beds on loaded Raft/Platforms will no longer result in spawning at origin
  • Invisible dinos on Rafts/Platforms should be resolved
  • Crash callstacks are now written to text file on disk for better reporting (you can grab them off your remote dedicated server's hard drive, etc)
  • Bronto Rider Platform Driver position is now correct across save-games
  • Fixed a case where Dinos couldn't harvest resources when attacking
  • Fixed a Weapon Ammo issue
  • Fixed Flyers attachment standing on Rafts/Platforms
  • Eliminated the extra forward-walking on ground of Tamed Flyers after they land
  • Fixed Rafts super-bobbing and flying off into space
  • Fixed Rafts/Brontos getting stuck on their own structures, they can now always move properly.
  • Added a MaxKillZ as a failsafe in case anyone gets stranded in-orbit (will still resolve any such cases individually)
  • Fixed inability to Claim dinos that had transponders on them
  • Made Ladders not prevent movement (allow collide-and-slide) if they're not attached to a moving platform (helps resolve some cases of stuck-on-ladders)
  • Applying Painting Templates no longer can consume the durability non-paintbrush items ;)
  • Reduced Assault Rifle Per-Shot Durability cost by 50%
  • Removed the "Buggy" (heh heh) Vehicle from the build for now until we resolve the stability of multiple asynchronous PhysX substeps
209.1
 
Released - 13 September 2015
 
  • Fixed Raft HP not being networked to Clients
  • Fixed some Ladder physics-networking issues for smoother climbing
  • Fixed a case where you could appear detached from your Dino when riding it

 

209.2
 
Released - 13 September 2015
 
  • Client-side Fix for ladder climbing crash & incorrect ladder physics (falling off ladder etc)

 

209.3
 
Released - 13 September 2015
 
  • Client-side Fix for invisible players on ladder!!!!!!!!!
209.4
 
Released - 14 September 2015
 
  • Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms (Rafts/Bronto Saddles etc)
  • Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption.
  • You can no longer upload and download Dragons via the Obelisk ;)
  • Raft collision improved (easier to climb up on), and jump rafts fixed
  • Slightly Floating characters on Rafts fixed
  • Admin "GiveColors #" command (w/o the "cheat" prefix), where # is quantity, to give yourself all color dyes, useful for testing the awesome new painting conversion tools ( http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/)

 

 

 

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10th September 2015.

 

Tried fixing the player join/leave announcement message as this isn't showing up in the server. So far nothing has worked. Asking on the Ark Steam Forums for help to find out if it's a general bug or something which has been overlooked/may have been changed by accident. 

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17th September 2015.

 

Leave/Join message shows up now. Have to be enabled in the settings of your client.

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210.0 updates.

 

210.0

 
Released - 15 September 2015
 
  • Fixed Dinos getting detached and warped when riding on bronto platform saddles / rafts (i.e. disappearing Dinos), and some visual issues on clients
  • Fixed some bugs with painting (striped tigers, and some dye stacks not getting used), and loading painting templates is now about 10x faster
  • Reduced some network bandwidth usage
  • Fixed scale of structures on Rafts/Dino Platforms.
 
210.1
 
Released - 15 September 2015
 
  • Fixed a painting crash
  • Fixed a crash loading certain savegames ("Raptor Animation" crash)
 
210.2
 
Released - 16 September 2015
 
  • Fixed a case where Raft structures could get loaded rotated 'incorrectly'. (server-side fix)
 
210.3
 
  • Released - 16 September 2015
  • Fixed (client-side) Dinos appearing to fall through Structures
 
211.0
 
Released - 17 September 2015
 
  • Switching to direct UDP socket connections rather than Steam P2P for significantly increased server network performance and stability!
  • Fixed issue with Flyers potentially disappearing/sinking into water
  • Fixed various Raft exploits...
  • Fixed shouldered Monkey scaling issue
  • Fixed swimmers/flyers taking damage when the server gets stalled (during a save, etc)
  • Fixed issue where Flyers couldn't drop someone or attack after carrying them
  • Fixed ragdolls possibly falling thru the floor when players die by hitting the ground from a large height
  • Fixed Dino Inverse Kinematics getting bonkers wonky at low Server FPS
  • Fixed the last (hopefully!) issue that could make Shouldered Monkeys disappear
  • Added a [serverSettings] server option "?PerPlatformMaxStructuresMultiplier=1.0" that can be used to increase the limit of structures on dynamic platforms. Beware, increasing this value could affect server performance!
  • Page-Scrolled Chatbox will now stay scrolled even if new chat messages arrive
  • Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit (i.e. allows building on Rafts over deep sea).
212.0
 
Released - 17 September, 2015
 
  • Changed network protocol back to "SteamP2P", which includes automatic port forwarding, until we introduce an option for servers to dynamically optionally use straight UDP protocol (increased network performance)
 
212.1
 
Released - 17 September, 2015
 
  • Note: Server Admins can change the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost) via this commandline option: "MaxPlatformSaddleStructureLimit=Number" (or in [serverSettings] of their GameUserSettings.ini)
  • Fixed -SM4/Extreme Low Memory Mode crashes with Plant Species X / Raft.
  • Changed network protocol back to "SteamP2P", which includes automatic port forwarding, until we introduce an option for servers to dynamically optionally use straight UDP protocol (increased network performance).

 

213.0
 
Released - 18 September, 2015
 
  • Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight
  • Water dinos now correctly Follow rafts (or you when you're driving the raft)
  • Flyers are now allowed to have riders while walking on the ground. Yay :)
  • Fixed client invisible flyers on saddle-platforms
  • Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms
  • Fixed crash when loading a save with platforms/saddles that have structures removed by a mod
  • Option for server hosts to use direct UDP socket connections rather than Steam P2P, for significantly increased server network performance and stability! To enable direct UDP sockets mode on your dedicated server (for slightly increased networking performance & more optimized bandwidth utilization and potentially better long-term stability), use commandline option "?bRawSockets" (on Windows or Linux) -- you'll need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections.
  • Reduced Ptero Barrel Roll damage by 33% and increased its stamina cost by 90%
  • Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish
  • Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25%
  • SCUBA Pants hypothermal stat now works when riding dinos

 

  • Plant Species X now don't automatically reactivate after loading savegame if you have them Sleeping
  • Fixed an issue with Electric Generators not linking to Electric Wires properly if they were placed after the Electric Wires, and thus unable to supply power outlets. (requires rebuilding them if you have any exhibiting this behavior)
  • Current Character Stats no longer reset after a Fast Travel
  • Spike Blockades can no longer be used to break falldamage
  • Dragonfire now damages flyers
  • Transponders & C4 now attach properly to Platform Saddled Dinos & Rafts
  • Improved Dimorphodon collision box
  • Flyers now remember their flying/walking state properly across save games (i.e. they don't fall out of the air anymore after load)
  • Raft movements no longer get blocked/rubberbanded by dinos that are standing on them
  • Fixed issue of Dinos not appearing in their correct location on Rafts/Platforms if you unmounted them when on a Raft/Platform
  • Host Session UI no longer clamps the numeric values by sliders (i.e. you can input beyond-range values into the text boxes and they'll hold)
  • Fixed Titanboas falling thru the air aboveground into Caves blow.

 

213.1
 
Released - 19 September, 2015
 
  • Fixed wrong-rotated Flyers (upside down etc)
  • Can now summon Broodmother Tribute again
  • Fixed endlessly running-in-place dinos
  • Fixed dinos and players falling through ground on Low-Memory mode
  • Fixed (it seems) disappearing Monkeys
  • Official servers switched to Raw UDP sockets for increased perf

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214.0 Updates

 

Current Version: v214.0
 
* New Feature: Custom Inventory Folders, on any Inventory.
* New Structures: Powered Elevator Structures
* New Structures: Controllable Primitive Harpoon Ballista to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!)
* New Item: Plesiosaurus Platform Saddle! It's time to build your dino submarine bases, survivors!
* Fixed grabbing onto / climbing ladders while underwater
* Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing
* Activated Forges/Production Inventories now continue to consume resources after game reload
* Personally owned buildings/dinos now transfer to offline players if kicked from Tribe
* Flyers can no longer hold onto players when landed, nor drop them through the ground
* Fixed Tribe issue with same-named Tribes causing members to get kicked
* Fixed Flyers sliding on ground when Encumbered
* Mods/TC's now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime
* Wild Flyers will no longer get stuck on water and drown -- they'll fly out of water properly and head back towards landmass when necessary
* Fixed a savegame corruption case with large savegames: this is experimental, so try with "-noninlinesaveload" if you have any saves that don't load. We'll formally roll this loader change out in a subsequent patch after we're 100% certain it has no side effects.
* Dropped Eggs are no longer invisible after loading a singleplayer game
* Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem)
* 25% more max structures per dynamic platform by default. for realz!
* Fixed up the physics of the flyer Air-Brake, ("Prone" binding, default [X])
* Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection
Updated Primitive Server Values / Items / Engrams here: http://steamcommunity.com/app/346110/discussions/10/535150948605081777/
 
 
 
214.2
 
Released - 22 September, 2015
 
  • Unversioned Hotfix: Fixed a server crash: "ShooterGameServer.exe!UObjectPropertyBase::Identical()"
  • Ballistas now do no damage at all to Auto Turrets
  • Ballista damage vs stone structures reduced by 40%
  • Singleplayer Ballista Bolts now only give you 1 bolt
  • Fixed aquatic creatures getting into "falling" physics when knocked unconscious underwater
  • Elevators can now be built on ceilings, within bases, etc.
  • Fixed Stuck-Underground-Flyer Kill check
  • Elevator movements now only get obstructed by static world geometry, not structures or characters
  • All SCUBA gear pieces are now properly dye-able, male and female
  • PvP Respawn timer is not used anymore in PvE games or in singleplayer mode
 
 
214.3
 
Released - 23 September, 2015
 
Note: these are server-side changes for the most part, so any servers that want these fixes will need to update to 214.3!
 
  • Trilobites move again
  • Fixed status exploit with Fast Travel
  • Changed flyer underground check to be a teleport rather than a kill, in case we have some underground area volumes still to beef up

 

214.4
 
Released - 23 September, 2015
 
  • Fixed some client-side crashes
  • Fixed Oculus VR stereoscopic depth
 
215.0
 
Released - 24 September, 2015
 
  • Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at ;)
  • Paraceratherium & accompanying Platform Saddle
  • Wall-mounted paintable canvas
  • Structure Auto-Decay Enabled on Official PvP servers
  • (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
  • Fixed incorrect Female pose when mounted on Ballista Turret
  • Dev Kit: Mod authors can now custom-script their own new "Use Menu" options, with networking and saving of values, as well as override/remove any existing "Use Menu" options as they see fit. This will let them make much more powerful in-world items and character interactions :)
  • Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
  • Fixed extra conflicting Input binding for flyers
  • Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish
  • Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
  • Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
  • Reduced Crop Plot Fertilizer consumption rate by another 50%
  • Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)

215.1

 

Released - 24 September, 2015
 
  • Fixed PvP Decay Timer starting at 0
  • Fixed several kinds of Server crashes
215.2
 
Released - 24 September, 2015
 
  • Fixed another potential Server crash upon loading a savegame
215.4
 
Released - 24 September, 2015
 
  • Fixed more server crash cases!
216.0
 
Released - 28 September, 2015
 
Server Admin Note: Server Admins may wish to run ONCE with -ForceRespawnDinos, which will destroy all Wild Dinos at startup and respawn them all from the current ARK biome values. This will get you a more clean immediate existance of the correct species in Snow, Swamp, etc.
 
  • Server Admin Note: One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline: -StructureDestructionTag=DestroySwampSnowStructures
  • Fixed Dino unboarding offset
  • Fixed a case where you could push your character through structures
  • Fixed a ladder issue
  • Fixed issue with Turrets mounted on Rafts/Dinos not being able to hit targets reliably when shooting down
  • Fixed some Admin Manager SteamID's display on Mac
  • Fixed SotF crash
  • Whitelisted Admins are now allowed to join full games and they also don't count towards the player limit
  • Fixed double hud overlays when in spectator mode and showing long-range HUDs and near HUDs
  • Fixed issue with client & server steep slope climbing desynchronization when riding a Tamed Dino
  • Fixed issue with invisible weapon in hand after loading singleplayer game
  • Fixed water tanks not giving resources when demolished
  • Human and Dino Level Caps Raised +5 each
  • Swamp and Snow Biomes!
  • Beezlebufo
  • Direwolf
  • Megaloceros
  • Fur Gear Set
  • Dimorphodons now lay eggs
  • Added some initial furniture structures: Wooden Chair, Wooden Bench,Simple Gravestone
  • Fixed issue where dinos wouldn't follow an ally target a moving platform structure
  • Fixed IK issue where dinos legs could latch onto surfaces above them
  • Fixed issue where Total Conversion custom Maps weren't listed in the Host Session UI

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25th October 2015.

 

Server side update: Increased the level of dinosaurs to 400%  in the game so it will respectively randomize low, medium and high level wild dinosaurs to tame.

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Patch Notes for 216.1 to 219.2 Sorry for the delay. Patch updates from 220.0 to 225.0 will be up shortly.

 

216.1

 

 
Released - 28 September, 2015

 

  • Fixed a couple server crashes
  • Re-added missing "Small Crop Plot" Engram
  • Improved Stag jump animation
  • Fixed an NPC Spawn Zone that had improper spawning configuration
  • Official Servers: Relaunching with -ForceRespawnDinos to destroy all wild creatures to flush out NPC's to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed :)
  • Dimorph Kibble is now cookable from Dimorph Eggs ;)
  • Fixed issue with not being able to climb ladders on certain platform structures/rafts
  • Fixed Mac rendering issue in Snow Biome (black screen)

 

216.2
 
Released - 28 September, 2015
 
  • More server crash protection

 

216.3
 
Released - 29 September, 2015
 
  • Added a function necessary for Servers hosting 'Survival of the Fittest' Total Conversion. If you want to host SotF 4.0, you should upgrade your Server to 216.2. (Clients don't need to).
 
217.0
 
Released - 2 October, 2015
 
  • Hornless female Megaloceros added (25% faster but no attacks since no horns)
  • Inventory Quality of Life: You can now sort inventory lists by various methods, and also text-search them dynamically.
  • Craftable Consumable Bug Repellent. Yes!
  • Poison Gas Grenade *cough cough cough*
  • Primitive Club (great for conking people on the head and knocking them out, regardless of armor)
  • Overstocked Snow Metal Rocks now yield Metal Ore at the same approximate rate as "Rich Mountain" Metal Rocks
  • Trophy System (including the SotF Trophies!!!)
  • Foliage fillrate performance optimization
  • About +25%-30% server CPU performance gain due to Spatial Octree optimization
  • You can now double-click an Engram to Learn It
  • Engram Window automatically opens after applying all available Level Ups (will make it an option)
  • Radios no longer take over Tribe Chat. Tribe Chat always functions as normal on its own "Channel".
  • Inventory Slot counter
  • Jerky crafting time reduced by 33%
  • Fixed aquatic creatures following targets across water zones
  • Fixed pop-in of underwater rock/canyon meshes
  • Server VAC enabled! Auto Banhammmmerrr Go!
  • Furniture and Gravestones are now dye-able
  • Fixed snow-cave blockage, and ice mini cave o' doom killin' dinos/teleportin
 
217.1
 
Released - 2 October, 2015
 
  • Fixed bug with "Rain" & "Snow" visuals only ever appearing once
  • Fixed RCON performance issue on Linux/Windows (we think ;)
  • Re-enabled 'Raw Socket' support on Linux/Windows Servers (use at your own risk, we believe there are stability issues with raw sockets but some hosts seem to like them ;)
217.2
 
Released - 3 October, 2015
 
  • Fixed respawn rate & yield rate on Species X wild plants
  • Fixed dino-player pushing through walls case
  • Fixed inability to climb ladders at some angles
  • Reduced effectiveness of primitive club on players by 10%
  • Increased poison grenade gas duration and effectiveness by 15%
  • Female Megaloceros don't grow horns anymore in singleplayer :)
  • Sloped Roofs now count for "indoors" insulation calculation

 

218.0
 
Released - 6 October, 2015
 
  • Quetzalcoatlus & Flying Platform Saddle. (Airship?!)
  • Option to Remove the default "sail" from the Raft ;)
  • Machined Sniper Rifle
  • Tranquilizer Darts
  • You can now lock and/or pincode Elevators
  • Sarcos now swim in shallow swamp water, making them speedy deadly creatures in the swamp
  • Improved server perf by 15% using server-side movement optimization
  • When aggro'ed, flyers no longer wander to a random point before attacking
  • Swapped Fria Curry/Calien Soup Food-Water buff effects, as originally intended
  • Server Admins can now set in their Game.ini:
  • CropGrowthSpeedMultiplier=1 
  • LayEggIntervalMultiplier=1
  • PoopIntervalMultiplier=1 
  • CropDecaySpeedMultiplier=
  • Reduced rubber-banding and camera-flickering when moving upon a platform saddle.
  • Raised Player and Dino Level Caps by +3 each
  • Holo Scope can now be equipped on the Fabricated Pistol
  • SotF Enhancements: Immediate Warpaints (freepainting doesn't require any items), Six Player Tribes, Megapithecus, Broodmother!
218.1
 
Released - 6 October, 2015
 
  • Fixed a savegame loading crash
218.2
 
Released - 7 October, 2015
 
  • Fixed Mac issues with El Capitan (thank you "Brefin" and "Kyr" for your help in solving it!!!)

 

 
218.3
 
Released - 8 October, 2015
 
  • Quetz platforms now include the weight of all pawns based on them, including the inherent pawn carry weight, causing encumbrance when carrying very large dinos.
  • Raised Max KillZ being too low causing some characters to die on a high-flying Quetz platform
  • Fixed Quetz damage / warpaint overlay
  • Tranq Dart Torpidity effect increased by 100%
  • Improved walking on dynamic platforms, Quetz, Raft, etc
  • Poison Grenades add 25% more Torpor and have 20% more AoE
  • Beezlebufo fall damage speed threshold raised to avoid taking damage on long jumps
  • Alpha Dinos can no longer be picked up
  • Quetz reduced damage by 33% and damage scaling by 20%
  • Fixed a case where Player disconnected from the server could become unsleeped
  • Fixed standing on Rafts
  • Spectator Player List now can sort by Player or Tribe and also Search by Player or Tribe
  • Fixed Dino XP level #, extra 0
  • New server option defaulting disallowed, Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this in your Game.ini:
  • bFlyerPlatformAllowUnalignedDinoBasing=true 
218.4
 
Released - 8 October, 2015
 
  • Fixed client side issue where clients wouldn't see other players "Wake up" from sleeping state
218.5
 
Released - 9 October, 2015
 
  • Fixed Turrets' Quetz targeting when you have Quetz Structure-Armor around body. Head will be shot.
  • Dead insects now stop animating if you enter the area after they're killed
  • Fixed a case where you could get stuck on the painting templates save/load screens
  • Fixed Server Direct Connection (from Steam/Browser such as ARKServers.net ) logic to not fail, and also fixed a crash if direct-joining a server fails
  • Improved how shotguns are networked
  • Anti speedhack detection is now enabled by default -- to disable it, use the server commandline "-noantispeedhack"
  • Server player-move-physics optimization is now enabled by default (improves perf) -- to disable it, use the server commandline "-nocombineclientmoves"
  • Reduced Damage of Guns & Projectiles onto Argentavis/Ptero by 25% (3.x multiplier rather than 4.x multuplier)
218.6
 
Released - 9 October, 2015
 
  • Fixed the global limit on # of Platforms-with-Structures being incremented by Rafts, which are not supposed to use the global limit
  • Fixed a client-side PhysX crash
218.7
 
 
Released - 8 October, 2015
 
  • Shotgun base damage increased by approximately 30%
  • Player engrams no longer count towards "max" inventory items
  • Dinos can no longer damage structures thru "underneath" ceiling pieces
  • Getting stuck under terrain will once again properly teleport you back above the terrain
  • Shotgun networking further changed: clients will need to update to have working shotguns on Official Servers specifically ;)
218.8
 
Released - 13 October, 2015
 
  • Fixed issue of carried creature's dynamic inventory weight not adding to the flyer's weight
219.0
 
Released - 14 October, 2015
 
  • Fixed durability per shot on Tranq rifle
  • Non-Platform (regular) Quetz Saddle
  • Sit on chairs & benches
  • Mosasaurus: Terror of the Deep!
  • Creature Breeding & Babies First Pass! Yes, they grow dynamically in real-time!
  • Characters no longer bunny-hop when swimming up from the water surface
  • Engrams no longer count against maximum inventory item limit
  • Shotgun damage increased by 40% for Primitive Shotgun, 30% for Machined Shotgun
  • Dinos can no longer damage structures through underside of ceilings
  • Changed savedata loading code to support super-large saves.
  • Antispeedhack now has a commandline bias you can use on your server (can cause more rubberbanding on laggy players). Defaults to 1.0, you can launch with it such as: -speedhackbias=0.25f
  • Buffed tranq dart torpidity by 20% and reduced tranq dart crafting cost to 1 rifle bullet, 2 metal ingots, and 3 narcotics
  • Fixed misc level bugs, including bad physics zones, non-buildable submerged ice caves, unreachable supply drops etc
  • New Server Game.ini configurable values:
 
[/script/shootergame.shootergamemode]
MatingIntervalMultiplier=1.0
EggHatchSpeedMultiplier=1.0
BabyMatureSpeedMultiplier=1.0
 
219.2
 
 
Released - 14 October, 2015
 
  • Fixed really bad server physx performance bug. Major server CPU gains, recommend immediate install on all servers.

 

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Rats, I'd meant to get into ark yesteday. are teh turkeeeez still there?

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Yep we have been rounding some up. They are very hard to kill...I had Shai laughing when I pissed one off and it was chasing me around the pen...he just stood there and watched....I was like thanx shai.

 

Just tamed a Pteradon mine (Tiger level 84) got killed by a giga. New one is now level 115 called Virgin Airways.

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Ark Server Manager updated to 1.0.0.217

Ark Server is updated to version 231.6 patch notes can be read here

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Ark Server Manager updated to 1.0.0.218

Ark Server Patch notes 231.7

Ark Server is updated to version 231.8 patch notes can be read here

Ark Server will be updated to version 231.9. Patch notes can be read here

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