Ricochet

Shops: Pricing, Supply and Demand.

2 posts in this topic

Hello dudes,

 

Shops are coming along pretty well. I have a database powering the stock levels.. so you can only buy what has actually been sold to the shop.  The rust/magma bits are still lagging behind due to the the fact that magma has no support for JSON parsing.. makes my life hell :/ For this first pass, I am not combining stacks of blood in rust.. so if you want to buy something for 30 blood, it all needs to be in one stack. As a result of that, Anything that costs over 250 is going to have to wait until I put that code together.

 

Considering Explosives, Explosive Charges, and Supply Signals to be the most expensive items (and probably over 250 blood) what do you guys think is a good starting point for pricing?

 

I have a constant "shop's cut" at 25% so if you see an item that costs 10 blood, you'll only get 7 blood for it when you sell it. I thought about making this different from shop to shop so people could "play the market" but with teleports enabled... thats just too easy to exploit.

 

Pricing this shit fairly is going to be the hardest part of the plugin.. we do it wrong and we can break the gameplay :P

 

Anyway, I need some input on how to price stuff out, and when to manually inject items into the marketplace.

 

I want to use Blood as the main currency, and stones as a sort of pocket change. You could sell ~10 stones for a single blood.. something like that at least ;P

 

Whats up for discussion:

  • You currently get 1 blood per animal kill, is this too low? Should it vary from animal to animal?
  • Should each shop get its own "cut" price?
  • Should you get anything for killing a player? Is this exploitable (My gut is yes.. 2 people could just kill each other over and over)
  • What type of things other than actual game items could be purchased? (2x gather for 30 minutes, building permits for tall bases, raid alarms, GPS tracker?)
  • And most importantly.. the price structure for rust items

 

 

556 Ammo (x10) - $5
9mm Ammo (x10) - $5
9mm Pistol (10) - $5
Animal Fat (x10 - $5
Anti-Radiation Pills (x15) - $5
Arrow (x10) - $4
Bandage (x3) - $2 (not sellable since you get them free each spawn)
Bed - $50
Blood Draw Kit (ha... no you cant buy a money printing machine.)
Bolt Action Rifle - $500 (until I work through the single stack purchase stuff, this stays out)
Camp Fire - $2
Can of Beans - $1
Can of Tuna - $1
Charcoal (x25) - $1
Chocolate Bar - $1
Cloth Boots - $10
Cloth Helmet - $12
Cloth Pants - $14
Cloth Vest - $12
Cooked Chicken Breast (x5) - $2
Explosive Charge - $750 (until I work through the single stack purchase stuff, this stays out)
Explosives - $600 (until I work through the single stack purchase stuff, this stays out)
F1 Grenade - $400 (until I work through the single stack purchase stuff, this stays out)
Flare (x5) - $3
Flashlight Mod - $15
Furnace - $12
Granola Bar - $1
Gunpowder (x25) - $5
Hand Cannon - $10
Handmade Shell (x10) - $5
Hatchet - $5 (not sellable since you get them free the starter kit)
Holo Sight - $15
Hunting Bow - $5
Kevlar Boots - $100
Kevlar Helmet - $125
Kevlar Pants - $100
Kevlar Vest - $150
Large Medkit - $25
Large Spike Wall - $8
Large Wood Storage - $16
Laser Sight - $10
Leather Boots - $15
Leather Helmet - $15
Leather Pants - $10
Leather Vest - $20
Low Grade Fuel (x5) - $12
Low Quality Metal (x5) - $40
M4 - $250
Metal Ceiling - $120
Metal Door - $60
Metal Doorway - $100
Metal Foundation - $120
Metal Fragments (x25) - $10 
Metal Ore (x5) - $10
Metal Pillar - $30
Metal Ramp - $100
Metal Stairs - $120
Metal Wall - $80
Metal Window - $75
Metal Window Bars - $80
MP5A4 - $200
P250 - $100
Paper (x25) - $5 
Pick Axe - $4
Pipe Shotgun -  $35
Rad Suit Boots - $20
Rad Suit Helmet - $25
Rad Suit Pants - $18
Rad Suit Vest - $18
Raw Chicken Breast (x5) - $2
Repair Bench - $20
Research Kit 1 - $210
Revolver - $50
Shotgun - $150
Shotgun Shells (x10) - 5
Silencer - $50
Sleeping Bag - $15
Small Medkit - $10
Small Rations - $2
Small Stash - $5
Small Water Bottle (x2)- $5
Spike Wall - $15
Stone Hatchet - $4 (not sellable since you get them free the starter kit)
Sulfur (x25) - $10
Sulfur Ore (x5) - $10
Supply Signal - $850 (until I work through the single stack purchase stuff, this stays out)
Torch - $1 (not sellable since you get them free each spawn)
Wood (x50) - $4
Wood Barricade - $5
Wood Ceiling - $12
Wood Doorway - $10
Wood Foundation- $10
Wood Gate- $15
Wood Gateway- $20
Wood Pillar- $7
Wood Planks (x10) - $5
Wood Ramp-  $10
Wood Shelter - $10
Wood Stairs - $10
Wood Storage Box - $10
Wood Wall - $10
Wood Window - $10
Wooden Barricade - $10
Wooden Door - $10
Wooden Shelter - $25
Workbench - $12

 

Shotgun Blueprint - $8
9mm Pistol Blueprint - $8
MP5A4 Blueprint - $40 (rust wiki shows this but Ive never seen it :P)
P250 Blueprint - $10
M4 Blueprint - $50 (rust wiki shows this but Ive never seen it :P)
Flashlight Blueprint - $10
Holographic Sight Blueprint - $10
Laser Sight Blueprint - $10
Suppressor Blueprint - $10
F1 Grenade Blueprint - $10
Explosive Charge Blueprint - $200
Kevlar Pants Blueprint - $90
Kevlar Helmet Blueprint - $90
Kevlar Boots Blueprint - $90
Kevlar Vest Blueprint - $120
Large Wood Storage Box Blueprint - $10

 

I literally just flopped prices down as i posted this.. please help me adjust :P

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I think you should get 1 blood for every hit you get on an animal, but nothing for players.

Different shops should have better deals, such as one in the middle of big rad would have the best prices, or one at the top of mount everust, but one on the road would have the worst prices.

2x gather I'd say for 5 minutes maybe.

I'm sure building permits are going to be something later in the future, that we don't need to worry about soon.

I like all of your prices you have so far :)

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