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Sean

hud.ini d6hud help time/credits

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Sean
Posted (edited)

OSTKSean-Jun-13-2019-22.17.38.png

 

Hi guys,

 

Any idea on how to edit the hud.ini so the credit count shows up please? Someone showed me a while ago but I've completely forgotten. Also how I show the game time too please.


Thank you

 

hud settings from hud.ini

[General]
NodHouseRed=255
NodHouseGreen=0
NodHouseBlue=0
GDIHouseRed=255
GDIHouseGreen=200
GDIHouseBlue=0
PrivateMessageRed=0
PrivateMessageGreen=0
PrivateMessageBlue=255
PublicMessageRed=255
PublicMessageGreen=255
PublicMessageBlue=255
UseExtraPTPages=true
ColorCount=24
TextureCount=1
HealthColorCount=4
;HealthBarColorCount=1
;HealthIconColorCount=1
ShieldColorCount=4
;ShieldBarColorCount=1
;ShieldIconColorCount=1
BulletColorCount=2
ClipColorCount=2

HideBottomText=true
HidePlayerList=false
HidePowerupIcons=false
HideEnemySoldiers=false 
HideExceptionCount=0
HideWeaponBox=true
HideInfoBox=true

HealthEnabled=true
HealthVisible=true
HealthXPos=17
HealthYPos=-24
HealthFont=font18x24bankgothsml.tga
HealthColor=13

HealthBarEnabled=true
HealthBarVisible=true
HealthBarTexture=tthud.tga
HealthBarColor=13
HealthBarXPos=20
HealthBarYPos=-24
HealthBarTop=412
HealthBarLeft=0
HealthBarBottom=430
HealthBarRight=192
HealthBarStyle=0
HealthBarEmptyVisible=true
HealthBarEmptyColor=17
HealthBarEmptyTop=412
HealthBarEmptyLeft=0
HealthBarEmptyBottom=430
HealthBarEmptyRight=192

HealthIconEnabled=false
HealthIconvisible=false
HealthIconTexture=tthud.tga
HealthIconColor=12
HealthIconXPos=190
HealthIconYPos=-62
HealthIconTop=122
HealthIconLeft=476
HealthIconBottom=156
HealthIconRight=510

ShieldEnabled=true
ShieldVisible=true
ShieldXPos=70
ShieldYPos=-24
ShieldFont=font18x24bankgothsml.tga
ShieldColor=1

ShieldBarEnabled=true
ShieldBarVisible=true
ShieldBarTexture=tthud.tga
ShieldBarColor=13
ShieldBarXPos=190
ShieldBarYPos=-82
ShieldBarTop=412
ShieldBarLeft=0
ShieldBarBottom=430
ShieldBarRight=152
ShieldBarStyle=0
ShieldBarEmptyVisible=true
ShieldBarEmptyColor=17
ShieldBarEmptyTop=412
ShieldBarEmptyLeft=0
ShieldBarEmptyBottom=430
ShieldBarEmptyRight=152

ShieldIconEnabled=false
ShieldIconvisible=false
ShieldIconTexture=tthud.tga
ShieldIconColor=18
ShieldIconXPos=190
ShieldIconYPos=-120
ShieldIconTop=86
ShieldIconLeft=476
ShieldIconBottom=120
ShieldIconRight=510

;MinesEnabled=true    ;doesn't work
;MinesVisible=true
;MinesXPos=-339
;MinesYPos=-29
;MinesFont=font18x24bankgothsml.tga
;MinesColor=1

;EnableCredits=true
;CreditsEnabled=true
;CreditsVisible=true
;CreditsXPos=-339
;CreditsYPos=-61
;CreditsFont=font18x24bankgothsml.tga
;CreditsColor=1
;CreditsStringID=7366

;EnableTime=true
;TimeEnabled=true
;TimeVisible=true
;TimeXPos=-339
;TimeYPos=-45
;TimeFont=font18x24bankgothsml.tga
;TimeColor=1
;TimeStringID=7203

EnableCompass=true
CompassVisible=true
CompassXPos=150
CompassYPos=-210
;CompassFont=font12x16.tga
CompassColor=1

BulletEnabled=true
BulletVisible=true
BulletFont=font30x40bankgoth.tga
BulletColor=1
BulletXPos=-105
BulletYPos=-42

BulletBarEnabled=true
BulletBarVisible=true
BulletBarTexture=tthud.tga
BulletBarColor=18
BulletBarXPos=-108
BulletBarYPos=-70
BulletBarTop=412
BulletBarLeft=0
BulletBarBottom=422
BulletBarRight=101
BulletBarStyle=0
BulletBarEmptyVisible=true
BulletBarEmptyColor=24
BulletBarEmptyTop=412
BulletBarEmptyLeft=0
BulletBarEmptyBottom=422
BulletBarEmptyRight=101

BulletIconEnabled=true
BulletIconvisible=true
BulletIconTexture=tthud.tga
BulletIconColor=2
BulletIconXPos=-153
BulletIconYPos=-47
BulletIconTop=50
BulletIconLeft=476
BulletIconBottom=84
BulletIconRight=510

ClipEnabled=true
ClipVisible=true
ClipFont=font18x24bankgoth.tga
ClipColor=1
ClipXPos=-49
ClipYPos=-38

WeaponEnabled=true
WeaponVisible=false
WeaponVisibleNonVehicle=false
WeaponXPos=-185
WeaponYPos=-185
WeaponFont=11
WeaponColor=1

WeaponImageEnabled=true
WeaponImageVisible=true
WeaponImageVisibleNonVehicle=true
WeaponImageXPos=-121
WeaponImageYPos=-185
WeaponImageColor=2
WeaponImageVehicleColor=2

EnableRadar=true
RadarRotate=true
DrawsStar=true
RadarVisible=true
;DrawCompassLine=false ;doesn't work
;CompassLineColor=3
;CompassLineWidth=2
RadarSize=135
RadarWorldSize=100
RadarX=25
RadarY=-183
BlipTexture=tthud.tga
ScrollingMapTexture=map_unknown.tga
ScrollingMapOffsetX=0
ScrollingMapOffsetY=0
ScrollingMapScale=2
;ScrollingRadarMap=true ;This function doesn't work properly anymore, the rest does
RadarBlip1Left=495
RadarBlip1Top=164
RadarBlip2Left=504
RadarBlip2Top=164
RadarBlip3Left=495
RadarBlip3Top=173
RadarBlip4Left=495
RadarBlip4Top=182
RadarBlip5Left=504
RadarBlip5Top=173
RadarBlip6Left=504
RadarBlip6Top=182
RadarBlipColor0=4
RadarBlipColor1=5
RadarBlipColor2=6
RadarBlipColor3=7
RadarBlipColor4=8
RadarBlipColor5=9
RadarBlipColor6=10
RadarBlipColor7=11

;AgtBarEnabled=true 
;AgtBarVisible=true 
;AgtBarTexture=C&C_3_GDI_Styled_HUD.dds
;AgtBarColor=19 
;AgtBarXPos=-296
;AgtBarYPos=-57
;AgtBarTop=418 
;AgtBarLeft=30
;AgtBarBottom=423
;AgtBarRight=70
;AgtBarEmptyVisible=true
;AgtBarEmptyColor=17
;AgtBarEmptyTop=418
;AgtBarEmptyLeft=30
;AgtBarEmptyBottom=423
;AgtBarEmptyRight=70

;BarrBarEnabled=true 
;BarrBarVisible=true 
;BarrBarTexture=C&C_3_GDI_Styled_HUD.dds 
;BarrBarColor=19 
;BarrBarXPos=-296
;BarrBarYPos=-49
;BarrBarTop=418
;BarrBarLeft=30
;BarrBarBottom=423
;BarrBarRight=70
;BarrBarEmptyVisible=true
;BarrBarEmptyColor=17
;BarrBarEmptyTop=418
;BarrBarEmptyLeft=30
;BarrBarEmptyBottom=423
;BarrBarEmptyRight=70

;WfBarEnabled=true 
;WfBarVisible=true 
;WfBarTexture=C&C_3_GDI_Styled_HUD.dds
;WfBarColor=19 
;WfBarXPos=-296
;WfBarYPos=-41
;WfBarTop=418
;WfBarLeft=30
;WfBarBottom=423
;WfBarRight=70
;WfBarEmptyVisible=true
;WfBarEmptyColor=17
;WfBarEmptyTop=418
;WfBarEmptyLeft=30
;WfBarEmptyBottom=423
;WfBarEmptyRight=70

;GdiRefBarEnabled=true 
;GdiRefBarVisible=true 
;GdiRefBarTexture=C&C_3_GDI_Styled_HUD.dds
;GdiRefBarColor=19 
;GdiRefBarXPos=-296
;GdiRefBarYPos=-33
;GdiRefBarTop=418
;GdiRefBarLeft=30
;GdiRefBarBottom=423
;GdiRefBarRight=70
;GdiRefBarEmptyVisible=true
;GdiRefBarEmptyColor=17
;GdiRefBarEmptyTop=418
;GdiRefBarEmptyLeft=30
;GdiRefBarEmptyBottom=423
;GdiRefBarEmptyRight=70

;GdiPpBarEnabled=true
;GdiPpBarVisible=true
;GdiPpBarTexture=C&C_3_GDI_Styled_HUD.dds
;GdiPpBarColor=19 
;GdiPpBarXPos=-296
;GdiPpBarYPos=-25
;GdiPpBarTop=418
;GdiPpBarLeft=30
;GdiPpBarBottom=423
;GdiPpBarRight=70
;GdiPpBarEmptyVisible=true
;GdiPpBarEmptyColor=17
;GdiPpBarEmptyTop=418
;GdiPpBarEmptyLeft=30
;GdiPpBarEmptyBottom=423
;GdiPpBarEmptyRight=70

;GdiHarvBarEnabled=false
;GdiHarvBarVisible=false 
;GdiHarvBarTexture=d6hud.dds
;GdiHarvBarColor=19 
;GdiHarvBarXPos=32 
;GdiHarvBarYPos=247
;GdiHarvBarTop=462 
;GdiHarvBarLeft=493
;GdiHarvBarBottom=466 
;GdiHarvBarRight=512
;GdiHarvBarEmptyVisible=true
;GdiHarvBarEmptyColor=17
;GdiHarvBarEmptyTop=462
;GdiHarvBarEmptyLeft=493
;GdiHarvBarEmptyBottom=466
;GdiHarvBarEmptyRight=512

;ObiBarEnabled=true
;ObiBarVisible=true
;ObiBarTexture=C&C_3_GDI_Styled_HUD.dds
;ObiBarColor=19 
;ObiBarXPos=-223
;ObiBarYPos=-57
;ObiBarTop=418
;ObiBarLeft=30
;ObiBarBottom=423
;ObiBarRight=70
;ObiBarEmptyVisible=true
;ObiBarEmptyColor=17
;ObiBarEmptyTop=418
;ObiBarEmptyLeft=30
;ObiBarEmptyBottom=423
;ObiBarEmptyRight=70

;HonBarEnabled=true 
;HonBarVisible=true 
;HonBarTexture=C&C_3_GDI_Styled_HUD.dds
;HonBarColor=19 
;HonBarXPos=-223
;HonBarYPos=-49
;HonBarTop=418
;HonBarLeft=30
;HonBarBottom=423
;HonBarRight=70
;HonBarEmptyVisible=true
;HonBarEmptyColor=17
;HonBarEmptyTop=418
;HonBarEmptyLeft=30
;HonBarEmptyBottom=423
;HonBarEmptyRight=70

;AirBarEnabled=true 
;AirBarVisible=true 
;AirBarTexture=C&C_3_GDI_Styled_HUD.dds
;AirBarColor=19 
;AirBarXPos=-223
;AirBarYPos=-41
;AirBarTop=418
;AirBarLeft=30
;AirBarBottom=423
;AirBarRight=70
;AirBarEmptyVisible=true
;AirBarEmptyColor=17
;AirBarEmptyTop=418
;AirBarEmptyLeft=30
;AirBarEmptyBottom=423
;AirBarEmptyRight=70

;NodRefBarEnabled=true 
;NodRefBarVisible=true 
;NodRefBarTexture=C&C_3_GDI_Styled_HUD.dds
;NodRefBarColor=19 
;NodRefBarXPos=-223
;NodRefBarYPos=-33
;NodRefBarTop=418
;NodRefBarLeft=30
;NodRefBarBottom=423
;NodRefBarRight=70
;NodRefBarEmptyVisible=true
;NodRefBarEmptyColor=17
;NodRefBarEmptyTop=418
;NodRefBarEmptyLeft=30
;NodRefBarEmptyBottom=423
;NodRefBarEmptyRight=70

;NodPpBarEnabled=true 
;NodPpBarVisible=true 
;NodPpBarTexture=C&C_3_GDI_Styled_HUD.dds
;NodPpBarColor=19 
;NodPpBarXPos=-223
;NodPpBarYPos=-25
;NodPpBarTop=418
;NodPpBarLeft=30
;NodPpBarBottom=423
;NodPpBarRight=70
;NodPpBarEmptyVisible=true
;NodPpBarEmptyColor=17
;NodPpBarEmptyTop=418
;NodPpBarEmptyLeft=30
;NodPpBarEmptyBottom=423
;NodPpBarEmptyRight=70

;NodHarvBarEnabled=false
;NodHarvBarVisible=false
;NodHarvBarTexture=d6Hud.dds
;NodHarvBarColor=19 
;NodHarvBarXPos=32 
;NodHarvBarYPos=297
;NodHarvBarTop=462 
;NodHarvBarLeft=493
;NodHarvBarBottom=466 
;NodHarvBarRight=512
;NodHarvBarEmptyVisible=true
;NodHarvBarEmptyColor=17
;NodHarvBarEmptyTop=462
;NodHarvBarEmptyLeft=493
;NodHarvBarEmptyBottom=466
;NodHarvBarEmptyRight=512


; Main HUD color (=white)

[Color1]
Red=255
Green=255
Blue=255

; Weaponimagecolor
[Color2]
Red=200
Green=200
Blue=200

; Fontcolor
[Color3]
Red=200
Green=200
Blue=200

; Radarblip colors

[Color4]
Red=255
Green=0
Blue=0

[Color5]
Red=255
Green=180
Blue=0

[Color6]
Red=200
Green=200
Blue=200

[Color7]
Red=0
Green=100
Blue=0

[Color8]
Red=0
Green=0
Blue=255

[Color9]
Red=0
Green=255
Blue=0

[Color10]
Red=50
Green=80
Blue=255

[Color11]
Red=80
Green=0
Blue=160

; Colors for health-/shield-bar

;HealthBarColor
[Color12]
Red=255
Green=30
Blue=10

;ArmorBarColor
[Color13]
Red=10
Green=255
Blue=30

;Half Armor/Live Color
[Color14]
Red=255
Green=192
Blue=70

;Low Armor/Live Color
[Color15]
Red=255
Green=70
Blue=70

;No Armor/Live Color
[Color16]
Red=255
Green=0
Blue=0

;HealthBarColor Empty
[Color17]
Red=51
Green=6
Blue=2

;ArmorBarColor Empty
[Color18]
Red=2
Green=51
Blue=6

[Color19]
Red=0
Green=170
Blue=0

[Color20]
Red=50
Green=50
Blue=50

; BulletBarColor
[Color23]
Red=255
Green=180
Blue=60

; Health -bar -icon -number color settings

[HealthColor0]
Color=16
Value=10

[HealthColor1]
Color=15
Value=25

[HealthColor2]
Color=14
Value=50

[HealthColor3]
Color=3
Value=1000


; Shield -bar -icon -number color settings

[ShieldColor0]
Color=16
Value=10

[ShieldColor1]
Color=15
Value=25

[ShieldColor2]
Color=14
Value=50

[ShieldColor3]
Color=3
Value=1000


; Bullet and Clip color settings
[BulletColor0]
Color=16
Value=21

[BulletColor1]
Color=3
Value=1000


[ClipColor0]
Color=16
Value=21

[ClipColor1]
Color=3
Value=1000

; Hudtexture

[Texture0]
TextureName=tthud.tga
QuadCount=7

;RadarBox
Quad0Color=1
Quad0XPos=2
Quad0YPos=-214
Quad0Top=297
Quad0Left=327
Quad0Bottom=512
Quad0Right=512

;BuildingBarBox
;Quad1Color=1
;Quad1XPos=-330
;Quad1YPos=-70
;Quad1Top=302
;Quad1Left=0
;Quad1Bottom=362
;Quad1Right=160

;NoBox
Quad2Color=1
Quad2XPos=344
Quad2YPos=-70
Quad2Top=158
Quad2Left=344
Quad2Bottom=160
Quad2Right=345


;NoBox
Quad3Color=1
Quad3XPos=-240
Quad3YPos=-70
Quad3Top=158
Quad3Left=344
Quad3Bottom=160
Quad3Right=345


;WeaponInfoBox
Quad4Color=1
Quad4XPos=-164
Quad4YPos=-164
Quad4Top=0
Quad4Left=0
Quad4Bottom=160
Quad4Right=160


;NoBox
Quad5Color=1
Quad5XPos=65
Quad5YPos=-210
Quad5Top=158
Quad5Left=344
Quad5Bottom=160
Quad5Right=345


;TimeIcon
;Quad6Color=5
;Quad6XPos=-118
;Quad6YPos=-184
;Quad6Top=64
;Quad6Left=462
;Quad6Bottom=76
;Quad6Right=474


;TimeBox
;Quad7Color=1
Quad7XPos=-130
Quad7YPos=-188
Quad7Top=322
Quad7Left=160
Quad7Bottom=342
Quad7Right=274


;MineIcon
Quad8Color=4
Quad8XPos=104
Quad8YPos=-201
Quad8Top=78
Quad8Left=462
Quad8Bottom=90
Quad8Right=474


;CreditsIcon
Quad9Color=13
Quad9XPos=24
Quad9YPos=-20
Quad9Top=50
Quad9Left=462
Quad9Bottom=62
Quad9Right=474

;Buildings gdi
Quad10Color=5
Quad10XPos=-318
Quad10YPos=-58
Quad10Top=0
Quad10Left=494
Quad10Bottom=46
Quad10Right=512
Quad10forBuilding=true


;Buildings nod
Quad11Color=4
Quad11XPos=-245
Quad11YPos=-58
Quad11Top=0
Quad11Left=474
Quad11Bottom=46
Quad11Right=492
Quad11forBuilding=true

Edited by Sean

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BoinkD
Posted (edited)

problem is solved by changing

HideBottomText=true 

to 

HideBottomText=false

for those who still looking for it

the custom credits/time positions doesnt work anymore

Edited by rackz

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