ggs everyone. Each map had a good 10 minutes or so of contesting the field, which is good to see. Just as a note for the future to help with communcation: 1. EVERYONE on the team needs to be on teamspeak. Giving names probably isn't going to help any, but there were several times where someone was called out to do something, they ignored it, I looked down the ts list on my other monitor, and they weren't on.. We can't take the time to type out instructions for you, and their is a lot of useful info to be gathered from listening. Also, when someone on ts says to do something, they're basing their next move on the assumption that, if you don't say negative in return, you are going to do that. 2. If you don't have a microphone or aren't going to talk any, click the mute microphone button on ts so that those of us with setups beyond a 9" laptop screen (CALLING YOU OUT HERE CRUSH) can quickly see that you're not going to say something back. I don't have everyone's voice memorized, but can find a bright dot between muted mics pretty fast. 3. If the refinery has 8 bars and has 1 mrls shooting at it, one person can run to it. However, four people running across the airstrip is a waste of 3 players. Also, any sort of organized war is normally more aggressive and fast-paced than a public game. If your base is still alive, kill yourself in the field instead of running back to base. On most maps, you should be spending credits somewhat close to how fast you get them (excluding base defense entrance camping).