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About Learonys

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  • Birthday 03/26/1996

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  1. Just gonna say some stupid ideas now, in the hope that one of them doesn't suck. Triple HP to everyone and every tank Revert tank speeds (mammoth = fastest, buggy = slowest) Half the shell speeds of each gun Give the SSM launcher a functional weapon with a massive arc and range Maybe i'll be able to come up with more later.
  2. I'd play more at MPF if half their playerbase wasn't so terribly childish and were smarter than a monkey. Imperial Age isn't really that bad but the playercount should not go higher than 15 on those maps, or balance goes down the shitter even more. If they even have that, but the game mode is a really refreshing experience and I kinda like that. The time limit I feel like it should have stayed at 30 minutes on non-base defence maps, but kept at 45 on base defence maps. Maps with AGT/obby simply need more time to be played fully.
  3. Well those are two people I haven't seen in a while...
  4. Nod's bridge says hi to you: Throw an Apache in the bunch or something and the siege is broken. Yes, it's easy for GDI to attack the Airstrip, but it's not hard to counter.
  5. And smoother!
  6. ACK maps were heavily based on playercount. They were fun with the right amount of players. Stock maps seem to have been designed that they work moderately well with both lower and higher playercounts, even if most of them worked the best with 6v6 - 8v8 ish teaams. People bitch about Glacier_Flying all day because of base infiltration, but most of them haven't played the map with 15v15 teams or higher. Fjord requires even more players to play well. That's just how most of ACK's maps are. Bushes and trees though... Fuck that shit -.- It's like aiming through glass, your reticle dot aims at the glass, your reticle itself is aimed at something past it. If your gun isn't exactly on the center of the screen, the stupid bullets deviate. First person mode makes it a little less annoying for this reason, but tanks don't have that.
  7. Since Vsync is a client-side option, if you disable it, do other people in the same server see the same thing?
  8. Just to clarify... This means you're allowed to mine the rear of the harvester to prevent harv walking, right? Because it's a defensive measure? Me and Vador threw quite a hissy fit over that a while ago, him saying it's flaming and all.
  9. In RC you'd still give them full points if you blew your own vehicle up, it's a DA feature I believe. Example: Hotwire took 5 damage from player A and 10 damage from player B. Hotwire is sick of life and blows herself up. Player A is given 5/15 × 35 = 12ish points, player B is given 10/15 × 35 = 23ish points. Same goes for vehicles.
  10. And the MRLS's rockets have a stupidly slow speed. I feel like this is the only thing that needs a buff to get it to even grounds with the Arty.
  11. Buildings take no splash damage, for good reasons :P But that C4 on gun barrel counts as flaming and wouldn't be allowed. You could put 30 proxies on it and kill everyone near the MCT. That's a bit overpowered too, lol
  12. Be well, friend! I'm sure you'll do fine. Your dad must be proud of you.
  13. Then make it so short it's not worth leaving! 10 minutes should be perfectly fine.
  14. Good to see you back on the battlefield!
  15. Including stanislav5, bryan, H1N1, rambo6, and many other 24/7 basecampers nothing but free characters non-scripts users ultra competent players with no teamspeak installed! :> But then again, the staff team has vador. But I guess he won't AFK when he's playing an event like this. I'd laugh my ass off if he did though :D