Whitedragon

Developer
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About Whitedragon

  • Rank
    Sergeant
  • Birthday 08/19/1988

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  • Gender
    Male
  • Country
    California

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  1. Increase to 40mins. Polls to add time are dumb.
  2. This is fixed in the next version of TT.
  3. I'll do it sometime.
  4. CnCNet is temporarily back up while we get a new host sorted out.
  5. Looks like CnCNet suddenly dropped support for Renegade. I'm trying to get the server program from them so I can get a replacement up.
  6. Squad size is capped at 5 or a third of the current players, whichever is smaller. Squadmates are teamed together, multiple squads are put on opposite teams. Squads will be broken up to even the teams if necessary. It already works like this for players not in squads.
  7. It's 5 seconds. Look at the time stamps in IRC. [14:40:44] [@RCAOW] [Gameover] GDI has won the game by Building Destruction, lasted 00.45.43 [Map: C&C_BunkersTS.mix, GDI: 76892 Nod: 51217] [39/60] [14:40:49] [@RCAOW] Loading level C&C_Under.mix
  8. I changed it from 15 to 5 seconds.
  9. For the double maps one could be set to always be AOW.
  10. Here are the agreed upon changes from the meeting: Modify the rotation (have 2 rush maps per base defense map or so) Show temprank where rank is currently displayed under a player’s name Remove the “killed their own tank” message Add the butterfingers and thief crate Update TS so people automatically join the channel that corresponds to their ingame team Add BunkersTS and Walls to the rotation Reduce time looking at the scoreboard if possible Remove powerdown after one of the base defenses dies These have already been implemented: Turn pedestal beacon victories on 20% of games will now be 30 minute AOW Removed vehicle shells Increased the vehicle limit to 30 SBHs can't pick up pimp weapons Techs/Hotwires drop shotguns instead of remotes Engineers drop weak repair guns instead of shotguns Backpacks remain for 10 seconds (down from 20)Delay between uses of !tank increased to 1 minute (up from 20 seconds)
  11. Shotgun Wars: all weapons (even vehicles') are replaced by shotguns.
  12. My suggestion from a while back. Or just remove the weapon commands. Siege is bugged and unplayable at the moment.
  13. Originally I wanted that message to only display if an enemy had damaged the vehicle in the last 30 seconds or so. But I had to change it for some reason I no longer remember.
  14. Not sure why people are calling Jelly AOW when marathon has been their mainstay for years. AOW/marathon just refers to the time limit, not mods or anything else. If we want to work AOW into the normal rotation then it can be configured in a few different ways: randomly AOW or marathon, alternating every map, always one or the other for certain maps(like how infantry only maps are now). It's also possible to have certain mods disabled in AOW.
  15. I removed most of the bad crates when I made the current version of the crates. Most of them were filler and I wanted the crates to be more positive than they had been in the past. The only 100% bad one left is the death crate, which is a classic and in other C&C games. EMP, overhaul, and random character can also be bad depending on the circumstances. I just looked and you had a 36% chance of getting a bad crate in the very first version, some a lot worse than death.